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Updates soon: what the development blog promised next

Updates · Updated October 2026
Updates soon: what the development blog promised next

In July 2017 the studio posted a two-line update: a new version with real-time player versus player was coming, so hunters would finally play against each other live instead of only collecting.

Why PVP changes a collection game

Collecting is a single-player activity with a leaderboard attached. Real-time PVP is different: the value of a card stops being its rarity and becomes its timing. A card that looks strong on paper can be useless if the opponent acts first, and that is exactly what a live match exposes.

What the note promised, and what it did not

It promised a version with PVP. It did not promise a date, a season structure or rewards. That is worth remembering when reading development posts: a short post is usually a signal of direction, not a full specification.

PhaseWhat players doWhat changes
Before PVPCollect and upgradeRarity decides value
After PVPCollect, build, duel liveTiming and effects decide value
With seasonsCompete on a scheduleNew areas set the meta

How to prepare for a live mode

  • Learn your own deck's opening before you learn counters.
  • Keep the resource curve low; live opponents punish slow starts.
  • Do not spend everything on one expensive card.

Reading development notes today

The archive of these notes is short, but it shows the pattern the studio followed: announce the system, ship the build, then explain the effects. If you are looking for what changed in a given version, start with the note that names the system, not the one that lists the cards.

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