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Pew Pew, Stuff Dies: what changed in version 1.0

Updates · Updated October 2026
Pew Pew, Stuff Dies: what changed in version 1.0

Version 1.0 of Apocalypse Hunters was the release that turned the prototype into a game you could play for weeks: card effects went live, new beasts appeared and the studio shipped a second title, Pew Pew, Stuff Dies, built on the same chemistry system.

What version 1.0 actually changed

The update is described by the studio as the moment the deck stopped being a list of creatures and became a set of decisions. Cards carry effects, and those effects decide how a duel opens, who takes the first hit and whether your tank survives long enough to matter.

The second change is content. A higher version number means more beasts to collect in the chapters you already walk, so a deck built in the first weeks stops being optimal and has to be rebuilt.

The second game: Pew Pew, Stuff Dies

Pew Pew, Stuff Dies started as a virtual reality release and then grew into a mobile survival shooter: you play a space explorer helping Spiky, a space hedgehog, clear planets from monsters that migrated from Earth. Chems unlock and upgrade weapons, and the run lasts as long as you can hold out.

The link between the two games is not cosmetic. Both use chems as the resource that gates progress, which is why the studio could move between a card duel and a shooter without inventing a new economy.

ChangeWhat it affectsWhat a player notices first
Card effectsHow duels open and who controls tempoDecks stop working when copied blindly
New beastsPool of cards in existing chaptersOld favourites become replaceable
Companion gameChem economy and studio roadmapA second way to spend and earn chems

How to read a version number here

  • A minor step usually means balance and content.
  • A major step (1.0) means a system change, such as card effects.
  • Companion releases do not replace the main game.

What it means for your deck today

If you are starting after 1.0, treat the first deck as a test bench. Collect what your neighbourhood gives you, check which effects those cards carry, and only then decide which beasts to upgrade. The studio's own notes point the same way: effects first, collection second.

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